The Weaver, Prospecting Cydroids & Resources – Simplified

So we’ve recently had an update from Shane and the earth 2 team covering future game mechanics from resource production to new civilian types, Essence and Jewel burning and so much.

I’m going to give you guys a water down version of this to begin with for those casual players. I will then go into more detail one section at a time for those of you who want it.

Now I do think it’s also important to say a lot of these features are likely weeks, if not months away. This is just an introduction to them and preparation for when they do eventually go live.

Right so we’re getting 21 new resources, these will be released 1 every 1 – 2 weeks for player validation. We will also later be able to actually start harvesting resources in the form of occurrence units. Occurrence units can then either be stored for later use or they turned into the actual resources via your mentars weaver. The process of collecting and particularly that of transporting resources will eventually become a huge gameplay element. Although a lot of this, especially the logistics side won’t be introduced until E2V1 drops.

We will see new types of cydroids introduced, prospecting cydroids who will have dedicated roles of detecting these resource occurrence units based on their type. However our first edition cydroids will also be able to have these detection skills via fusing of jewels.

We’re also getting 2 new civilian types firstly the geologist who specialises in insights for these occurrence units. Secondly the Raw Material Tailor who will optimise the Weaver for you.

For those of you who like to see smaller circulating supplies we will also see the introduction of burning mechanics for Essence in the form of boosting your cydroids. There’s also a new one for jewels in the form of fusing. Fusing uses up a jewel to give your cydroid the ability to detect resource occurrence units. 

Holobuildings will be a thing for resource and occurrence units storage and it has also confirmed that these will be filled with backed occurrence units of up to 1000M3. However those of you with larger holobuilding don’t stress  as you can use the remaining space for storage after they go live.

So there we go, that’s a brief overview. Now before we get to the finer details I’m just going to say this was a lot of information to process and proof so please just take this as my interpretation of the information and please let me know in the comments below if you guys have any varying thoughts, opinions or even if I missed something.

So first onto:


Resources will be key. We’re going to need them for pretty much every aspect of the ecosim from buildings to infrastructure, advertising, promotion, in-game product creation and so much more.

Because of this, Shane and the team do expect resources to become highly traded inside of E2. Not just the assets themselves but components and even finished products with Shane going on to say he can envision a world where players have specialities such as creating cars, spaceships or even clothing items for the markets.

Jewels will also see a slight makeover to make their look more closely match their resources.

We’re also getting 21 new resources as shown in the graphic. Now we don’t know what all these resources are as it hasn’t been announced yet. But I’m sure you can guess a few from looking at the images.

Earth 2 plans to release these new resources one at a time, with them dropping one every week. However by release I don’t mean for collection. These releases will initially just be for the resource claims.
These 21 new resources will also have new prime jewels. If you don’t know what a prime jewel is it’s a jewel that when slotted literally primes the production of that resource. So you would need to have it slotted in your properties Mentar, without the prime jewel being slotted you won’t be able to collect that resoirce. I will note these prime jewels will be chosen from the existing jewels rather than a new batch being introduced.

We also now have discovery tiers for resources from D1 all the way up to D9. I think these essentially work as rarity classes with D1 being the most common or easiest to get and the biggest D, D9 being the rarest.

When resource collection does drop onto the web platform it’s going to be a watered down or simplified version of what we will eventually see in E2V1. Things like storage and transportation elements will be simplified or even left out until for now. 

So, how will we get our hands on these resources? Basically it’s going to be linked to E-ther evaporation. E-ther as in what we’re collecting with our own Mentars right now and what we’re raiding from other absent players.
We also have a new term “occurrence units” ; it’s what resources are initially collected as before converting to the physical material.

Now your Mentar can detect these occurrence units on your own properties if it’s slotted with the correct prime jewel. However even slotted, your Mentar is a bit crap and much of the data is lost. But… that’s where cydroids come into play.
Cydroids are far better at detecting these occurrence units, however they do need to have corresponding jewels fusing into them to do so. Fusing essentially burns the jewel to unlock the detention skill of the corresponding resource on your cydroid.
Cydroid types also come into play here with each type having set jewels they’re able to fuse with and therefore set resources they’re able to detect.
Now this is something we will really need to think about, with cydroids having set jewel types they can fuse with and jewel fusing determining which resources they can collect we’re going to have to be swapping our cydroids to locations where type is relevant, if we’re wanting to detect and or raid occurrence units with them. That’s really going to take a good bit of work and juggling around to get them right and if we don’t have jewel slotting before then to increase travel distances it will be near impossible!

Now onto a new kind of cydroid.

We’re going to be able to create purpose built prospecting cydroids who are dedicated to detecting occurrence units of a specific resource. These new cydroids won’t need a jewel fused to detect occurrences. However these new cydroids also won’t have the ability to raid. Meaning they will be used to detect E-ther and occurrences on your own land only.

Now let me just emphasise that point. You will be able to raid E-ther and resources with your first edition cydroids with them even raiding both of those at the same time. However, the newer prospecting cydroids will not be able to raid at all. Instead collecting E-ther and resource occurrences on your own land.

These new cydroids will also apparently require a substantial amount of resources to produce but just how much that will be will vary depending on the cydroids rarity.

Now in my opinion this all adds additional perks to larger land plots as with cydroids only being able to detect 1 type of resource occurrences those plots which have more than 1 resource available will need more than 1 cydroid on the property to harvest those additional resources. Say if you have a plot with 3 different kinds of resources and you want to harvest all 3 you’re going to need at least 3 cydroids on that plot if you’re not wanting to rely on your Mentars unreliable abilities. If you don’t have the same number of cydroids as resources on that plot you will have to prioritise which you go after.

It does also get a little more complicated in that we’re also going to have to find the balance between our Cydroids or Mentars detecting the E-ther and occurrences on our own land. But there’s not too many details regarding how this will work other than we will also be able to impact these detection rates by jewel slotting.

So just a little about the frequency of occurrence units. In the future there will be varying levels of occurrence across your own land and even across different tiles on the same plot with each tile being able to have a different level of occurrence, a different resource or even nothing at all.

Now this is a really important point. These collected occurrence units are not the actual resource. There’s a component in the Mentar called a Weaver. The weaver uses the occurrence units to replicate or produce the resources. However you do also have the option of storing these occurrence units in your holobuilding, if you have one for later use.
The weaver can also be slotted with jewels to increase production of materials. We also see the introduction of another new specialist civilian, the Raw Material Tailor who can do this optimization for you.

Now, speaking of holobuildings. We are getting backdated resource occurrence units of up to 1000m3 per holobuilding. Now don’t stress if you created something bigger. You will also be able to use that space for storage going forward after release. Now of course I imagine these backdated resources will also depend on the size of the plot, when the holobuilding was created and the frequency of the occurrences. You won’t necessarily get the 1000m3 just because you have the space available.

Holobuilding storage is also local. Meaning you’re only going to be filling space for the specific property you’re working with. To move these units or in the future be able to list them on the marketplace they need to be replicated into physical material by your weaver.
Although it should be noted the logistics side won’t come into play until E2V1.

Next up we see another new civilian type, the geologist. This civilian will be able to gain insights into the occurrence units. It does get a little more complex than that with us also being able to equip geologist skills to the E-ther Reckoner. Although I can’t lie I haven’t been able to fully grasp exactly how that will work or the difference between a geologist and an e-ther reckoner using the geologist skill. If you have any thoughts on this, please do share them

Lastly there’s a new Essence burning mechanic being introduced too. The ability to directly inject Essence into power cells, creating a boost effect to the cydroid and in turn they can temporarily harvest more occurrence units. A good thing for those wanting to see a smaller circulating supply.
Right so there we go, that’s about it. I hope I’ve managed to explain all of that in a way you can follow but feel free to let me know if you have any questions.

As always. Thanks for watching. Don’t forget to like and subscribe. Have an amazing day. Peace out.

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